SCREEN

2006

MCDONALD'S VIDEO GAME

Serious game, 2006

McDonald's Video Game is a digital parody of the food chain McDonald's. Directing a corporation like McDonald's is not easy!
You will learn about every stage involved in the management of fast food all the way back to the farm: to succeed and remain at the helm of the largest food chain in the world you will find you must part with your moral values.
English version available.

AGAINST ALL ODDS

Serious game, 2006

In the game players are given the chance to follow a young person along their journey to flee oppression in their homeland and start a new life in a foreign society.
In the web facts, you can read about human rights and international law, as well as individual refugees' stories. You can also watch short films and listen to refugees talk about their personal experiences, such as how they fled, what it was like to come to a new country and having to start a new school or find a job.

PEACEMAKER

Serious game, 2006

In PeaceMaker, the player must succeed where everyone else has so far failed to restore peace in the Middle East. Allowing you to play a leader from either side of the Isreali-Palenstinean conflict, PeaceMaker will test your skills, assumptions and prior knowledge.
Within the game are news articles and videos taken from the real world. Play it and you will never read the news the same way again.
You can play a demo of the game for free before paying for the full version.

GLOBAL CONFLICTS

Serious game, 2006-present

Global Conflicts is a series of educational games used for teaching history. Students can learn about different conflicts through a virtual world, addressing issues of democracy, human rights, globalization, terrorism, and climate and poverty.

AYITI - THE COST OF LIFE

Serious game, 2006

During the 2005-2006 school year, "Global Kids Youth Leaders” produced within the Program’s Playing for Keeps, a socially engaged online video game: Ayiti: The Cost of Life (CostofLife.org). The young participants decided to create a game that focuses on the problem of poverty as an obstacle to education, choosing the country of Haiti as a case study.

CLIMATE CHALLENGE

Serious game, 2006

In this game you are President of the European nations. The aim is to stop climate change, while seeking to remain popular enough among voters not to lose your job!

 
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